![]() Throw Technicals allowed players to counter and escape their opponent's throw attempts. The choice of Super Arts would also determine how many EX Specials could be stored. EX Special attacks made their debut and allowed more powerful special attacks at the cost of some of the Super Art Gauge. Yun/ Yang Lee (Yang serves as a palette swap for Yun in this game)Īn updated version of the previous game, Street Fighter III 2nd Impact - Giant Attack was first released in September of the same year and introduced even more new mechanics.The ten/eleven playable characters are listed as follows: The Arcade Mode of New Generation consists of seven fights, with the first six being made up of random opponents, all leading up to the seventh and final fight against an unplayable computer-controlled only final boss named Gill. The Super Art system was also introduced, with at least 3 Super Arts available to each character, and the choice of Super Art determined the size of the Super Art Gauge and the number of Stocks available. ![]() The gameplay is similar to Super Street Fighter II Turbo, but players can now parry most attacks, and also perform dashes, high jumps, and quick stands. Street Fighter III: New Generation was first released in February 1997, introducing several new features to the series. (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_213.Games Street Fighter III: New Generation Loadelf: fname cdrom0:¥SLUS_213.17 1 secname all Loadmodule: fname rom0:XPARAM args 12 arg SLUS_213.17 ![]() Open name cdrom0:¥SYSTEM.CNF 1 flag 5 data 45d78 Open name cdrom0:¥SYSTEM.CNF 1 flag 5 data 4aa78 (UpdateVSyncRate) FPS Limit Changed : 59,94 fps (UpdateVSyncRate) Mode Changed to DVD NTSC. Open name rom0:ICOIMAGE flag 1 data 4aa78 Open name rom0:TEXIMAGE flag 1 data 4aa78 Open name rom0:FNTIMAGE flag 1 data 4aa78 Loadmodule: fname rom0:XDEV9SERV args 0 arg # Initialize memory (rev:3.70, ctm:196Mhz, cpuclk:147Mhz detected) McdSlot 1 : C:\Users\Renann\Jogos\PlayStation 2\PCSX2 1.5.\memcards\Mcd002.ps2 McdSlot 0 : C:\Users\Renann\Jogos\PlayStation 2\PCSX2 1.5.\memcards\Mcd001.ps2 * CDVD Disk Open: DVD, Single layer or unknown: ![]() IsoFile open ok: C:\Users\Renann\Jogos\PlayStation 2\PS2 ISO\Street Fighter Alpha Anthology (USA).iso Patches: No CRC found, using 00000000 instead.Ĭurrent Renderer: Direct3D 11 (Hardware renderer) (GameDB) 9826 games on record (loaded in 231ms)īound DEV9: DEV9null.dll Loading plugins from C:\Users\Renann\Jogos\PlayStation 2\PCSX2 1.5.\plugins.īound GS: GSdx32-1-SSE4.dll īound PAD: LilyPad.dll īound SPU2: Spu2-X.dll īound CDVD: cdvdGigaherz.dll īound USB: USBnull.dll īound FW: FWnull.dll Vendor/Model = GenuineIntel (stepping 04)ĬPU speed = 2.195 ghz (4 logical threads) Operating System = Microsoft Windows 10 (build 17763), 64-bitĬPU name = Intel® Core i5-5200U CPU 2.20GHz Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!): The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version. (12-07-2019, 08:05 AM)jesalvein Wrote: Please post the contents of the emulog.txt file after the problem occurs.
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